Cannot get all RGB lights to return back to MODE 1 on Midi Fighter 64

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From a UI point of view, I rely on the RGB lights to signify new functionality when triggering from one mode to another. For example, I want the RGB lights on my DJTT Midi Fighter 64 to display certain RGB lights when in Mode 1, and then I want a different set of RGB lights to display when entering mode 2. Of course, the RGB lights that correspond with MODE 2 should turn off when I return back to Mode 1. However, it appears that some of the RGB lights from MODE 2 still remain ON like “ghost” RGB lights from the previous Mode instead of turning OFF to signify that I’m now currently back in Mode 1.

I cannot figure out what’s causing the residual “ghosting” effect in some of the RGB lights from the previous mode when returning back to Mode 1. A picture tells a thousand words, so I attached 3 photos to show what I am trying to describe. I also attached my Ableton log.txt file and JSON file for the script. Can John or anyone else please weigh in on this one for me, because I feel like I’ve tried everything and I just don’t know what I’m doing here. This worked perfectly in the original Remotify web app when I originally created this script.

admin Changed status to publish May 22, 2024
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Hey Cmjr,

I wanted to help by testing this but when I import each Session Box in each mode was empty (no buttons were assigned).
Not sure if this is bug or not. Could you also export your controller file?

I made a quick vid to show you that “Shift” mode is working properly at my end. My Session Box is 8×4 since I want Mute, Arm Track, SB navigation etc.

If you start counting from the top, my first 4 rows are Clips and the Mute is just underneath. So when I press Shift, the Mute is replaces with Track Stop buttons. This way, I can trigger all Scenes and Stop all Tracks and Stop each Track individually.

Please ignore two dead LED’s on my midifighter.

https://youtu.be/74R9OTzM3Qw

admin Changed status to publish May 22, 2024
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