Creating a “free” mapping for custom devices
Ok, so here is my problem : I have created a custom MIDI Controller (you can check it here : https://www.kickstarter.com/projects/1172420295/state-of-the-loop-ultima…, it’s a pedal board for Live’s looper).
It connects to a M4L device to “speak” to Live, through Live 10’s MaxForLive Control Surface Script (the M4L patch “grabs” 10 different CCs (CC10 to CC20) in order to communicate with the controller).
In order to create a CSS Script that works with my device, I have to assign those 10 CCs to “fake” functions that are armless, so that I can grab them. For instance, I have assigned CC10 to Volume on Track 1000, CC11 is Pan on Track 1000, and so on…
So, my question is : would it be possible to have a new type of mapping that could be used freely by the user. A kind of M4L mapping that is actually mapped to nothing, but only creates a “channel” for a controller to speak to a M4L device.
Does that make sense ?
A little clearer but I’m not sure how this would work yet.
If you create a script in Control Surface Studio with just normal mappings, are you able to do what you need but with the normal mapping attached also.
Example, if you create 10 let’s say Volume mappings and set them to all of the different CCs you require. Can you further assign them with the M4L Device? – but they also control the volumes.
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