Looper Woes – Detune on Loop press
I have been fighting with this device for months now and I thought I had cracked it, but on the last lot of testing today I realised a super fundamental issue.
I have attached a video in the google drive link and and the CSS script for info.
https://drive.google.com/file/d/1PahGk9gd320tAwdCGKvtFqFHCl6_000j/view?usp=drive_link
If you watch the video keep your eye on the Looper – it is being controlled by one button my Midi Controller.
I have set a reaction which triggers the Looper to record when empty, to play after recording and to stop after playing.
In Css that means I have a reaction set with conditions change Device Parameter 2 from 0>1 on the first push from 1>2 on the second push and 2>0 on the third push.
I have set quantisation on the Looper to 1/4 bar or 1 beat. In one way this works fantastically at snapping the loop in time with the song, but the problem I have is that the button press is not quantised.
This means the Loop is always slightly longer or shorter than the note in Ableton, and as you can hear in the video it leads to variations in tonality with the playback of the loop. Quirky for sure, but really not what I’m looking for.
Is there some workaround here? Some way in which I can quanitze the button press by 1 beat?
Doesn’t setting quantization to 1/4 of a bar mean that you need to press the button inside the last 1/4th you want added to the looper? That would mean you only have a very short time frame to push that button in. Is there any reason you want that 1/4 bar quantization? Are you ever going to loop 1/4th of a bar, or an uneven amount of beats? If not then you might set quantization to something more forgiving, like 1/2 of a bar.
Something else you might try out is having the Looper’s State (= Device Parameter 2) change when you release the button instead of when you push it. You might have more control on the timing that way.
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Google D-LO Looper system and you can trigger the Live Looper with quantized record and play