MIDI Fighter 3D Script; Live only detects plain MIDI
I’m trying to build a basic script for my MIDI Fighter 3D, but it seems like no matter what I do, Live only detects its input as plain MIDI. I’ve used MIDI learn in CSS to map out the buttons, I’ve set up stop, play, session record and arrangement record for the first four buttons, just to try it out. The script installs successfully, and shows up in Live. I set it to track and remote in the settings, as described, but still, Live only picks it up as basic incoming MIDI. If I turn off “track” in the settings, nothing happens. What am I doing wrong?
Hmm, I noticed something I wasn’t aware of, since my 3D has mostly been gathering dust. Each button appears to be sending both a note message and a CC, and the CC was what CSS detected with MIDI learn (at least with a quick tap; a longer press seems to be seen as a note). So when I changed the value to note in CSS and disabled “track” in Live’s settings, it seems to be working. The 3D does behave a little strangely in the MIDI Fighter utility, though. When I click any of the on-screen buttons, it just goes black, and “off” briefly displays underneath the controller layout. If I click it again, the value changes to “on”, but the button remains black. I was kind of expecting to be able to select and change the individual buttons’ behaviour on the 3D, like I can with my Twister.
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