Unarm all armed Tracks

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Hi,
I have a basic question before I start trying out remotify (sorry, but I just need to save some time for playing my guitar…;))
So since I cannot arm tracks in ableton with an on-off state I am not able to have a unarm all armed Tracks-switch on my footcontroller.
So does remotify memorize what Tracks are enabled, that I can switch all tracks off and the disabled tracks will stay untouched?
Sincerely, Dennis

admin Changed status to publish May 22, 2024
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I am using multible tracks “armed” at once (i. e. playing a vst- Bass with my footcontroller and playing guitar, so I have 2 tracks “armed”, usually I have 3 or 4 “armed” tracks). So I would need possibility to “unarm all armed tracks, instead of the necessity to use 3-4 switches to “unarm” all related tracks. Especially when using sessionBoxes…(of cours I am trying to order my tracks in a consequential order, to have as less space (tracks) between the utilized tracks, but this isn`t possible often)
The easiest way would be to have two different commands for “arm” or “unarm” (i.e. a note on command for “arm” and a note off (value 0) for unarm. So I could switch all tracks (within session box), by sending (i.e.) a note off command for all tracks, that would only apply to “armed” tracks and ignore those in “unarmed” state…
I hope this makes my petition comprehensible and I apologize my moldy english, but this is not my native language…
Anyway thanks for reading and answering.

admin Changed status to publish May 22, 2024
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