Moved from Windows to macOS – Remotify keeps generating broken scripts (invalid character errors)
Check the names of your mappings. Don’t use – in the name
Check the names of your mappings. Don’t use – in the name
Ah ok I see. Will try again tonight to see if I get any further. I use the Livid DS-1 and want to use the buttons above every channel fader to trigger Sends 1/2 and in shift mode Sends 3/4.
Ah, now I see. What you mean by channel is the mixer_device of a Track. As you can see here, , each track has its own mixer_device. If you want to access sends from other tracks you just have to change the index of tracks in that line of code. If you use the UI from […]
In the parameter mapping, you have selected the ‘Use Modifier For Device Selection’ box and set the modifiier there. That’s the wrong one. Unselect it and select the ‘use modifier’ box below then select the modifier as in this image:
Thanks Glenn, will give it a try sounds straight forward. Only the Listener Numbers I am not fully sure about now: If Button1 is referring to Listener Number is 1 to target Send 1 and respectively .. I would somehow still need to map each button to the channel of the mixer, right? I didn’t […]
Thanks much Glen!! The c_instance method worked great.
I don’t think Lists are bound to channels. Channels are just a way to separate the MIDI controllers with, so that the same CC values don’t interfere with each other (?). Or did you mean Mode, instead of Channel? I also don’t think a List is bound to a Mode; a List is just a […]
Cheers Glenn, thank you so much for taking your time to respond. I mean really! And super detailed… appreciate it bro. Regarding Using Modifiers, I finally understood how to use them, thanks. Won’t go with that option, because I don’t wanna waste all modifiers and doesn’t sound like the smartest solution. Regarding Using a List, […]
I wouldn’t mind giving this a look in the next couple of days. I’ve got a few ideas on how to approach this one. For now, I’ll share some of my thoughts: Using Modifiers If you rather wouldn’t have any custom code used, then your idea of using a modifier should do the trick (at […]
Hi all, I have managed to create momentary buttons that set the send value to max when pressed. Hope this helps (check the screenshots below): For this I had to create 2 Reactions for every Button – for when the button is pressed – for when the button is released Is there any other way? […]